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[Ice Castle] Keep This fortress is located in the [name] Mountain Range in the northeastern part of Omiral. |
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NPC Stats
Name: Eira Occupation: Mage Knight DoB: 8 Cycle of Sapphire :: 30 Tyr Weapon: Fernix (Scimitar) Element: Ice (Water) |
| HP: 175 MP: 200 ATT: 36 DEF: 28 | |
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NPC Stats
Name: Farrin Occupation: Shopkeeper DoB: 144 Cycle of Ruby :: 17 Kul Weapon: Thug-away (Silvaculum) Element: Wood (Earth) |
| HP: 83 MP: 57 ATT: 17 DEF: 14 | |
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NPC Stats
Name: Morana Occupation: Assassin DoB: 149 Cycle of Ruby :: 3 Ran Weapon: Throat Shredder (Claws) Element: Wind (Air) |
| HP: 102 MP: 257 ATT: 37 DEF: 34 | |
General Names
Silvaculum [Silva (Wood) Baculum (Stick)] Wooden Stick
Unique Names
Fernix [Ferrum (Steel) Nix (Snow)] Steel Ice
*As in ice made of steel
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Eira - Melee - Ice - Unique - Knight - Unit [1,1] When wielding a weapon, Eira gets +2 Defense. When wielding a weapon, Eira may use her magic reserves to imbue it to get +3 Attack. Freeze (F): Use up target unit's moves. When on Ice, Eira gains +1 Speed, +2 Attack, and +3 Defense |
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Foxfire Staff - Magic - Ice - 3 Sorcery - Weapon Wielded: +3 Sorcery Level, +3 Attack Blast: Range 3: 7 Damage, Use up target unit's moves. |
Image Map (Starting Square) Name | AttT | EleT UQ CT Stats ATT (Attack) DEF (Defense) SPD (Speed) SOR (Sorcery Level) UQ = Unique CT = Card Type AttT = Attack Type (Melee, Ranged, Magical) EleT = Element Type (Ice, Water, Wood, Earth, Fire, Wind, Air) WieldW - When wielding a weapon WieldA - When wielding armour WieldS - When wielding a shield Imbue - Using up unit's magic for that turn, only use when wielding weapon, adds Magical Damage SPELL (F*) - Requires usage of unit's magic for turn for spell On (Terrain) - When unit is on that terrain type % (X) - X is CT, it uses up it's moves *F missing pixel between two parallels Ideas Immunity to Attack Type Element Resistance
| 1 CoS 1 Ran |
Maglun Isakul tied ice to the bloodline of his people, the Tuscarni. |
| 1 CoS 14 Ran |
Alcarru, warrior clans who studied chemistry for use as weapons conquer and enslave the Charkan and the Kraken. |
| 1 CoS 21 Ran |
Alcarru attack the Tuscarni but are defeated by their mastery of ice. |
| 1 CoS 22 Ran |
Tuscarni conquers Alcarru and form the first kingdom, Tuscarru. |
| 1 CoS 45 Ran |
Disciples of Maglun Isakul, the Charkan, Flammul, and the Kraken, Tidul working together, tie fire and water respectively to their own tribes. |
| 1 CoS 51 Ran |
Taorul, last disciple of Isakul (who died in this year), creates the first trademark weapon of Tuscarru, the foxfire staff. |
| 1 CoS 88 Ran |
After a long campaign, Gamun Madul, succeeds in conquering the mountain kingdom of Volu. Foxfire staves are key elements in battles against the greater nation. |
| 1 CoS 105 Ran |
Maglun Taorul, with chemists, creates the first magichemic weapon. The Ayul bomb uses purified Ankrite and it creates a slow time bubble around people it comes into contact with. |
| 1 CoS 6 Tyr |
Gamun Kadukal builds wall around main city of Opalesc. |
CoS: Cycle of Sapphire
120 Ran
CoR: Cycle of Ruby
CoE: Cycle of Emerald
144 Tyr
120 Kul
144 Gim
120 Don
144 Loh
