{
  "Aegis": {"type":"spell","name":"Aegis","flavour":[],"effects":["Overlays the front of the wielded shield with a phantasmal simulacrum that strengthens and empowers shield effects."]},
  "Attenuate Light": {"type":"spell","name":"Attenuate Light","flavour":[],"effects":["Helps you move from dark to light spaces without losing your night vision. Also helps with attenuating light to prevent snow blindness."]},
  "Blunt Force": {"type":"spell","name":"Blunt Force","flavour":[],"effects":["Converts piercing damage to bludgeoning damage as a percentage."]},
  "Conjure Fire": {"type":"spell","name":"Conjure Fire","flavour":[],"effects":["Conjure fire in various forms through various means."]},
  "Conjure Ice": {"type":"spell","name":"Conjure Ice","flavour":[],"effects":["Conjure ice in various forms through various means."]},
  "Dimensional Box Quiver": {"type":"equipment","name":"Dimensional Box Quiver","flavour":["A white, rectangular wooden box that could be comfortably gripped in an outstretched palm. It opens on one of its large, flat sides into an equipartitioned pocket space sized heightwise for arrows. Turning the knob on the side cycles the opening through different compartments of the pocket space."],"effects":["This Spatial Artifact exposes a pocket space whose volume can be split into arbitrary number of compartments of equal but uniformly configurable dimensions.","This item will weigh the same as the total weight of all contained items."],"aspect":null,"itemSlot":"Accessory","itemType":"Quiver","sprite":"img/sprite-dimensional-box-quiver.gif","spriteMini":""},
  "Environmental Snare": {"type":"spell","name":"Environmental Snare","flavour":[],"effects":["The environment bends ever-so-slightly to your will allowing you to empower your traps by incorporating manipulated terrain. The plasticity of the terrain, wielder's (weighted average of) technical proficiency with the environment/material and the wielder's `WIS` score will determine the degree to which the trap will deform the environment to strengthen it's hold upon triggering."]},
  "Guardian's Bounty": {"type":"effect","name":"Guardian's Bounty","flavour":[],"effects":["You have the right of first refusal to Challenge this Vertex for a moderate increase in both risk and rewards."]},
  "Hunter's Insight": {"type":"spell","name":"Hunter's Insight","flavour":[],"effects":["This intuition improves through insights or knowledge that the wielder has discovered or has otherwise learned about  beasts and monsters alike. While it doesn't provide knowledge the wielder doesn't already know, it improves their ability to recall past discoveries or lessons. It also provides feedback about correctness when users stumble upon new insights (by assessing novel beasts) or when learning from books/other sources."]},
  "Hyndall's Tomahawk": {"type":"equipment","name":"Tomahawk","flavour":["It's got a hammer poll. That's about all I've got."],"effects":[],"aspect":null,"itemSlot":"Weapon","itemType":"Axe","sprite":"img/sprite-tomahawk.png","spriteMini":""},
  "Illuminate": {"type":"spell","name":"Illuminate","flavour":["Light the way, oh traveler in the dark. Fie on the unknown that lurks in shadow."],"effects":["You create a malleable volume of uniform, incorporeal light that luminesces a maximum quantity of light. You can reduce the strength of the light. You can also shape the light as you see fit and as long as it remains whole but the strength of the light will be evenly distributed across the entire volume. You may only control the light so long as it is within your maximum distance of control. Strength and distance will vary based on your tier."]},
  "Manica": {"type":"equipment","name":"Manica","flavour":["Arm guard with overlapping metal segments."],"effects":["High Armour Rating"],"aspect":null,"itemSlot":"Gloves","itemType":null,"sprite":"img/sprite-manica.png","spriteMini":""},
  "Nell's Scutum": {"type":"equipment","name":"Scutum","flavour":["The overlapping red scuta of the Shieldwall is the first and last line of defense of the Yarryl republic. These large, curved rectangular shields imbued with Self-Repairing are standard-issue gear for the heavy infantry, with the costs of equipment deducted from their initial salary. The Yarryl army permits and encourages modification of gear after initial training so long as they continue to conform to the active specification (Qwiltain-Pasahle Standard). Soldiers may opt to replace their issued gear with conformant shields (inherited heirlooms, from the healthy after-market from the healthy infantry-to-delver pipeline)."],"effects":["High Armour Rating","Imbuements: Self-Repairing"],"aspect":null,"itemSlot":"Weapon","itemType":"Shield","sprite":"img/sprite-scutum.png","spriteMini":""},
  "Saber Cat Fang": {"type":"equipment","name":"Saber Cat Fang","flavour":["The yellowed fang curves a full cubit from the still-sharp tip to the jagged base where it was snapped off the skull of some great cat. The grooved and pitted surface is made smooth by a dark smoky substance that's cool, hard and hungry to the touch."],"effects":["Grade: Medium"],"aspect":"Shadow","itemSlot":"Crafting Material","itemType":null,"sprite":"","spriteMini":""},
  "Scarf of Living Flame": {"type":"equipment","name":"Scarf of Living Flame","flavour":["In the Teghron tradition, brides-to-be would gather strands of Fire Kelp in the days leading up to the ceremony at which time they'd present them to (or swap them with) their chosen mate. During the days-long celebration, the recipient would macramé a pair of matching scarves between sumptuous meals, singing and contests of strength and cunning. They would be loudly heckled by close friends and family for their display of skill, creativity and adherence to tradition. The still-living Kelp would continue to grow so long as the couple cared for them with recurring exposure to air, sunlight and mana. Most traditional scarf designs would incorporate any new growth into extension fringes to gradually form a shawl. Couple that have shared long lives together would eventually find themselves with cloaks that would keep them warm on even the coldest winter days.","This is not one of those scarves.","This kelp was grown and harvested in industrial farms that cater to gold-heavy, cold-weather adventurers and outdoor lighting installations. Conditioned and cultivated over generations, the inner light has been bred out of this strain to optimize the garment's energies for keeping adventurers warm."],"effects":["Reduces duration of Chilled (expires 1 stack every 1 second)","Adds minor resistance to Ice"],"aspect":"Fire","itemSlot":"Accessory","itemType":"Scarf","sprite":"img/sprite-scarf-living-flame.png","spriteMini":""},
  "Sentry Ward": {"type":"spell","name":"Sentry Ward","flavour":[],"effects":["Create a perimeter tuned to parameters wherein a changes to the state of the bounded space in excess of the threshold will trigger an alarm."]},
  "Shield Bash": {"type":"spell","name":"Shield Bash","flavour":[],"effects":["Strike at your enemy with your shield (boss, edge or otherwise). Can knockback or redirect momentum depending on strength differential and acuity of angle. ^core-effect"]},
  "Silverheart Bow": {"type":"equipment","name":"Silverheart Bow","flavour":["A recurve bow fashioned from the distinctive blue-silver heart of a Kenxuar blackwood's spring crown and strung with a reverse-twisted silk bowstring.","The blackwood groves had long been a closely hoarded treasure of the early Kenxuar dynasties. Their bark was used to make the signature Imperial Blue dye for exclusive use by the imperial family through sumptuary laws. After putting down the rebellion lead by an archer known now only as the Silverheart after their eponymous bow, the second emperor &lt;expurgated&gt; transplanted the rebel's grove of so-called mother trees to the Imperial Garden. Then they issued an edict that all other blackwood trees be uprooted and put to flame. This edict would not end up being lifted until the late dynastic period during which many rare specimens from the garden were allowed to proliferate and flourish. Since the opening of relations with other states, Kenxuar delegations will often gift blackwood saplings to foreign dignitaries during diplomatic exchanges.","Bows crafted from this wood, like this one, remain true to their legendary excellence, even when done by middling bowyers, but are no longer the exceptional specimens they once were. Modern mundane artifice has given rise to comparable weapons but none with the same eye-catching hues."],"effects":["Imbuements: Self-Repairing"],"aspect":null,"itemSlot":"Weapon","itemType":"Bow","sprite":"img/sprite-bow.gif","spriteMini":"img/sprite-bow-16.gif"},
  "Stable Footing": {"type":"spell","name":"Stable Footing","flavour":[],"effects":["Mitigates effects of rough terrain on movement speed."]},
  "Taunt": {"type":"spell","name":"Taunt","flavour":[],"effects":[]},
  "Thumb Ring": {"type":"equipment","name":"Thumb Ring","flavour":["This cream coloured ring was carved from the namesake crown of antlers of the King Boar and alchemically hardened. The cylindrical band is elongated to a point on one side and has a protruding ridge to offer protection while thumb-draw shooting in the Kenxuar style."],"effects":["None"],"aspect":null,"itemSlot":"Ring","itemType":"Thumb Ring","sprite":"img/sprite-thumb-ring.gif","spriteMini":""},
  "Tireless Tracker": {"type":"spell","name":"Tireless Tracker","flavour":[],"effects":["Lets the user track a target (either the specific entity or a class of entity). Tracked targets will appear with a red aura when visible and general awareness of the specific target (if that's the scope) or nearby targets (if more generally scoped)."]},
  "Tulip Helm": {"type":"equipment","name":"Tulip Helm","flavour":["Legend has it, the feathered turbans of the visiting Gallanv envoys, themselves modeled after the plumed, jeweled crown of their emperor, enamoured the Yarryl blacksmith, Dwahle. He shaped a single piece of bronze into what would become known as the Tulip helm to resemble them, including a crest used to mount and protect feathers. These helms are famously used by Yarryl infantry where their colour, number, pattern and type of feathers will vary based on personal rank, level and the status of their battalion. The face is protected by hinged cheekpieces and are sometimes paired with bevors depending or removed entirely as they do not affect their ability to retain imbuements as headgear.","This piece is a mass-produced simulacrum of Dwahle's work where the horn is a separate piece that has been riveted in place. Its cheekpieces do not guard the jaw, the same as the style worn by heavy infantry. The twin red plumes would indicate that the soldier is a Shieldwall of the Auxiliary Battalions."],"effects":["Medium Armour Rating"],"aspect":null,"itemSlot":"Headgear","itemType":"Helm","sprite":"img/sprite-tulip-helm-feather.png","spriteMini":""},
  "Umwelt": {"type":"spell","name":"Umwelt","flavour":[],"effects":["You experience the world through a fusion of your senses. Some of these are innate gifts stemming from your physical form enhanced by the proficiencies you've gained through knowledge, experience and magic. All blend together provide a unique perception of the dangers around you."]},
  "Vambraces of Preservation": {"type":"equipment","name":"Vambraces of Preservation","flavour":["Strips of turquoise crystal alternate between the inside and the outside of the black leather sleeves, enclosing the forearms in a solid tube harder than steel."],"effects":["High Armour Rating","Can teach Conjure Ice"],"aspect":"Ice","itemSlot":"Gloves","itemType":null,"sprite":"img/sprite-vambraces-of-preservation.png","spriteMini":""},
  "Walking Wards": {"type":"spell","name":"Walking Wards","flavour":[],"effects":["Summon up to `n` planar impenetrable wards of force in `y` span radius of their body that will intercept anything that tries to pass through them up to `x` damage. The caster can manipulate those wards at a speed of `z` spans per second within that `y` span radius but can project those wards outwards in a straight line (maintaining angle/disposition) at a speed of `z`  up to a distance of `y'` (after which it will be dispelled). ^core-effect"]},
  "Windform": {"type":"spell","name":"Windform","flavour":["Redirect the wind to blow where you will it."],"effects":["You bind a locus of effect to an object or location bends the flow of air around it. You must set the strength, volume and stored mana at time of binding. The effect will persist until the stored mana runs out."]},
  "Wizard Toque": {"type":"equipment","name":"Toque","flavour":["A deep blue knitted toque with an ethereal bauble tethered to the tip of its long, drooping point. It is wreathed in a halo of plaited light that can be pulled down over the eyes like a visor. The luminous lace is highly receptive to layered enchantments.","This style of haloed pointed hat has long been a cultural staple of the Szithawah people-especially amongst young women. However, it was made popular as the signature headgear of the young protagonist of a popular saga composed several generations ago by a Szithawah bard, the Saga of Kaireștes and the Five Obdurate Nobilities. The bard helped revitalize lasting interest in their traditional crafts both internal and external to the group."],"effects":[],"aspect":null,"itemSlot":"Headgear","itemType":null,"sprite":"img/sprite-wizard-toque.png","spriteMini":""}
}